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Last year, I attended #CCFestNYC at the Dalton School in New York City. Loved the creative energy and met some great people. This year, I volunteered to share a bit about my passion for Code You Can Touch.
I'll be bringing my latest Code You Can Touch Project -using TurtleStitch and an Embroidery Machine. Here are some Handouts we will be using.
If you're in NYC this weekend, stop by the Dalton School
Creative Coding Fest
CC Fest is a free and friendly event for anyone curious about creative code.
We welcome:
Students, artists, hobbyists, creatives, and tinkerers who are curious to learn
Educators and community organizers who are looking for inspiration
Everyone who would like to learn more about creative code and our community
Come spend a few hours with us! Make interactive and engaging digital art, animation, and games, work with AI or hardware, and explore many other options. Hear from our keynote speakers on important and timely topics related to creative coding.
Please join us for our next event, CC Fest NYC, at the Dalton School, on Sunday, January 28. Details and RSVP are here.
How might students gain self-awareness, experience the creative process, and create confidence using various tools and materials found in the school maker space?
Come find out as we share a maker residency example that encouraged students to think about their own self-identity through various prompts and hands on activities resulting in the creation of a physical product that included design elements to expresses an evolving sense of self. One of the goals of the project was to provide and opportunity for teachers and students to develop relationships and engage with their school community through hands-on experiences. Not only did the products students designed and created reveal their personal interest and identity, but the process allowed students and their teachers to discover skills and strengths that are not often revealed through traditional academic learning.
Doing this in 20 minutes was tricky even though we francophones naturally talk fast. The session recordings will be shared after the event. The following are my slides for today's session.
Here is more information about this residency, including links and details that we didn't have time to go over in the short 20 minute session.
First and foremost, I must thank the amazing Hyde Park Middle School Students and Staff and the Vermont Arts Council for collaborating with me on this week long Maker Residency focused on IDENTITY.
This short video captures the spirit of the residency and gives you a feel for how engaged students were during the hands on experience as they created a sense of sense and confidence with the tools in their maker space.
My process for planning a residency makes use of the stages of Design Thinking from the Stanford D School.
The EMPATHIZE Stage is KEY to planning a successful residency.
During this stage, I meet with different members of the staff, ask questions, make observations and gather information about the school culture, logistics such as curriculum demands and schedule, and, of course, the goals for the residency. It is important to understand the feelings and needs of different members of the staff, including teachers, coaches, school leaders, and students.
The DEFINE Stage allows us to identify specific goals for the residency.
I always use a “How Might We” prefix and work with key members of the staff and student leaders to create a design problem sentence reflecting the goals of the residency based on the needs identified during the Empathy stage. We include the tools or processes we will use to meet the identified need. We also include constraints and limitations we are working with. Here was our problem statement for this residency.
The IDEATE Stage allows us to expand our thinking about what's possible.
We start by using wild brainstorming techniques. Teachers often come in with a specific idea of what they want to do. Those ideas are often limited to more traditional teaching practices and limitations. The old adages "you don't know what you don't know" comes into play here. I try to use my makerspace experience to help everyone see more possibilities. I watch carefully to see which ideas lights a fire in their belly. It's important that I have an open mind about ideas I had not considered and watch for the passion and interest of members of the school to become part of the ideas we generate.
The PROTOTYPING stage is where we start building a tangible product that the user can engage with.
This is where we get to the heart of planning the residency activities and schedule. I use Google Slides as building blocks. The slide format allows us to collaborate, add, remove, and rearrange ideas. One of the hardest things is for teachers to imagine how to build the vision within the constraints of their schedule. Time and schedules are barriers that often encourage teachers to try new ideas. I ask for their schedule on paper and work with a school leader to create a residency schedule that works for everyone. Using the concept of 'inhouse field trips" often works (but not always). With creative and flexible thinking, we break down the schedule barrier and then start to imagine activities that will help us reach the goals identified in the problem statement.
The TEST stage is where we go live.
Now's the time to test to see if the schedule and activities work as we intended. This was the heart of the activities throughout the week long residency. It's important to watch carefully to see how the 'solution' we created performs under unexpected conditions.
We debrief frequently and pivot as necessary. With the whole staff feeling empowered to suggest changes along the way, we ended up with a successful residency. During this time we look for evidence of what's working and what needs tweeking.
For example, in this residency plan the icebreaker went a lot longer because students were very engaged in it. We had to tweak the prompt a bit to make sure that the alter-ego superpowers were being used for "GOOD". During the Journal making stage, we found we had to simplify the journal and let go of our ambition to include circuits, quotes, and a button clasp. We noticed that some students were amazing at grasping the technical logistics and they quickly became leaders that helped absent students catch up. We leaned in on their strengths to improve the workflow. Quite often these are not the same students that shine during more traditional learning activities.
Here are two short videos of what this phase looked like during our residency.
The REFLECT and CELEBRATE stage is a step I added to the Design Thinking process.
Although I'm listing this stage last, we built in lots of opportunity for reflection and capturing evidence of learning throughout the residency. We created a student handout with prompts and places for students to reflect on their learning. Not only was this an instrument that contributed to deeper learning, but it also helped with logistics when there was back log at one of the maker tools. Taking lots of pictures and short video clips provided a powerful reflection tool for both teachers and students. We uploaded these into a Google Photo Album for students to review and use to add multi-media evidence to their reflection journal.
It was also important to provide time for educators to debrief and reflect and consider how this experience could impact their practice. It was rewarding to hear teachers request that they have access to the tools and materials after the residency as they started to plan for both in school and after school activities that they could lead in the makerspace.
This maker residency reframed my understanding of residencies and what's possible when design thinking guides the planning process. I am committed to designing residencies that strive for deeper learning where students are fully engaged with a new learning experiences. The experience must inspire them to learn new skills. As they create confidence with new tools and processes, students are ready to take on meaningful making challenge.
The residency should provide teachers with the opportunity to receive embedded professional development as they co-teach an experience that they helped to design. The strive for the experience to be a low risk way for all teachers to create confidence with new tools and processes that model Project Based Learning pedagogy. I have seen teachers become inspired watching the engagement of their students during the residency. With newfound confidence in using new tools and processed, teachers leave the residency experience ready to design instruction that includes meaningful making projects.
If you would like to bring a Maker Residency to your school,