Monday, January 26, 2026

A Game Design Competition for Vermont MS/HS Students

VRmont Cup 2026: A Game Design Competition for Vermont MS/HS Students

As educators, we are constantly trying to use our students' interests and aptitudes to motivate them to learn important skills that will prepare them for their future. One interest that so many of my students had in common was that they loved to play video games. Not only did they love video games, they were good at them. Many of my students also had interests in art, music, writing, or coding. So when I saw the poster from BRIC about a statewide game design competition, I immediately thought of very specific students I had who were fantastic artists, coders, musicians, and writers who would have loved an experience like this.

So I immediately checked out the VRmont Studios website to learn more. From the info on the website, I could tell that this was going to be an exciting opportunity for middle school and high school students to learn so many skills using game design as a vehicle. But I had a few questions, so I reached out to Ben McVetty, the Director of STEAM Programming at BRIC, and he really helped me understand the vision they had for VRmont Cup and the role teachers might play in getting their students involved.

My Takeaways from My Conversation with Ben

Game design can provide a meaningful learning experience for students with many diverse talents by helping them apply those talents to projects they care about. Game design isn't just about coding—it's storytelling, art, music, project management, and marketing all working together.

This  VRmont Cup (a statewide video game competition) gives  students  (ages 11- 18) will run from February 16th through April 10th, 2026.   

It provides students a  chance to see how their individual skills contribute to something bigger, to collaborate with peers who have different strengths, and to learn from professionals in an industry many of them are genuinely interested in. There will be an information session (January 20th and 21st) .  

For more info
Check out the FAQ at https://www.vrmontstudios.com/vrmontcup

Attend the information session on January 20 and 21

Watch the 15 minute conversation I had with Ben McVety


 

Ben emphasized that they're not just looking for coders. They need artists, musicians, writers, project managers, and marketers too. This immediately made me think about how many of our students could find their place in this competition, even if they've never thought of themselves as "tech kids." Ben emphasized that "NO EXPERIENCE" is necessary to participate, depending on the track they choose.

The whole experience is centered around an educational game called Threadbare, where players restore culture to a world that has lost it. There are two tracks for students to choose from:

Explore ThreadbareTrack: Students work within an existing minigame called "Evan and the Search for Champ" (yes, as in Lake Champlain's Champ!). They can modify music, change visual assets, add coding elements, create new animations, or rewrite the narrative.

Core Threadbare Track: For students who want more creative freedom, they can design an entirely new minigame from the ground up.

There is a lot of flexibility built in. A student interested only in music composition could join, create and submit just the audio elements, and be judged on that work alone. Or a team of friends with different skills could collaborate and tackle multiple categories together.

The competition has six judging categories, and students can participate in as many or as few as they want:

  • Art and Animation: Perfect for our visual arts students

  • Music and Sound Effects: Ideal for band, choir, or students who compose on their own

  • Narrative and Storytelling: Our creative writers have a place here

  • Project Management: Great for organized students who love coordinating and keeping things on track

  • Marketing: Students interested in social media, graphic design, or communications can create promotional content

  • Coding: Traditional programming and game development

How many students do you have who excel in one of these areas? This competition could provide them an authentic pathway to apply their interests while learning new skills.

When I asked Ben how students without game design experience could participate, he explained that there's substantial support built into the program. Starting February 25th, there are six live workshops—one for each category. The schedule is:

  • February 25: Coding

  • March 4: Project Management

  • March 11: Art and Animation

  • March 18: Music and Sound Effects

  • March 25: Narrative and Storytelling

  • April 1: Marketing

Beyond these workshops, students will have access to office hours with college-age mentors who can help them troubleshoot, brainstorm, and work through challenges. The organizers are also providing learning materials and free resources so students don't need expensive software to participate.

For this first year, they're looking for teachers to help with recruitment—especially reaching those artists, musicians, and writers who might not hear about this opportunity otherwise.

If they want, teachers are welcome to attend the information sessions (January 20th and 21st) and can facilitate local game development groups at school. I could easily see this fitting into an art class, a music class, a creative writing elective, or even an advisory period where students are working on passion projects.

In April, VRmont Studios is planning an exciting culminating event that will include an awards ceremony within a micro-convention held at Hula Lakeside in Burlington. Professional game developers from the region will be there, including judges from Epic Games and former Facebook Gaming staff.

Registration is free and open now at vrmontstudios.com/vrmontcup. The deadline is March 10th, but I'd encourage interested students to sign up sooner so they can attend the info sessions on January 20th or 21st and start planning.

The competition itself runs February 16th through April 10th—about two months. The submission deadline is April 10th, with the micro-convention on April 18th.

Saturday, January 3, 2026

Create Confidence with Cuttle (Free Workshop Series)

If you follow my blog, you know that I'm a big fan of Cuttle.xyz.  I truly believe that having a tool like Cuttle.xyz in your digital toolbox opens up lots of possibilities to grow the next generation of creative and practical problem solvers.   If you're interested in adding Cuttle to your toolbox, please join me for a FREE series of workshops that will have you feeling confident using the free version of  Cuttle in your school.


Cambridge residency

Cuttle.xyz is my new favorite tech tool. It allows teachers and students to design their own SVG files that can be used to create projects on a laser cutter or electronic cutter (i.e. Cricut)
Works on Chromebooks
The company has signed data privacy agreements
— Company is making their basic editor available to K12 public schools for free

Join us for a series of FREE workshops to help you create confidence with Cuttle.xyz The first two workshops will be held over Zoom after school. If the time doesn’t work for you, register to watch the recording.


The 3rd workshop will be face to face with location and time to be determined by participants who attend the the first two workshop. We’ll create our own layered laser cut maps! Cost will be the cost of the materials. 

Check out the laser cut map project created by students at Cambridge Elementary as part of their annual Cambridge History project.



Friday, January 2, 2026

May You Have a Happy and Creative New Year

 Cleaning up after a fun New Year's Eve sleepover had me counting all the ways we included creative STEAM play during our holiday this season.    Can you spot 10  ways in this picture of our living room on New Year's morning.   Scroll down if you need help finding them all.  (You might need to zoom in) 






Can you spot  
1)  the copper tape and paper circuits lighting up the star on our Christmas tree window decal
2)  3D printed Candy Cane base
3)  Pokemon Pikachu Handmade Ornament - a gift from our grandson
4)  ChompSaw with so much Cardboard
5)  Coding Book to learn more ways to create
6)  Legos to build a Ball Retrieval System for Dash
7)  Dash Robot with Launcher
8)  Dash  Robot with Xylo
9)  Cardboard Creations Targets for the Launcher
10) Alphabet in Motion Book   (I got that for Christmas from my thoughtful husband)

 

The ChompSaw did not disappoint as a Christmas Gift for my two youngest grandchildren this year.  It was a big part of our creative New Year's Eve sleepover which started with the boys showing up in tuxedos!  Of course that meant that Grandma and Grandpa had to up our game and go change into fancy clothes, too!   Funny how fancy clothes makes Mac & Cheese and Chicken Fingers taste so much better! 



Fun treats throughout the night! 


Coding the Dash robots to play the xylophone and launch balls! 


The ChompSaw sparked all types of creative ideas! 



So did colorful tape! 



Creative Creations
Targets for Dash to launch balls at! 





Legos came in handy when creating a ball retrieval system! 


Creative way to experience the New Years Countdown-
Watch it in Dubai (3 hrs before NYC) 
It was amazing and the boys loved it as they toasted
with root beer floats and sparkling cider



The next morning, they asked if they could get back in their Tuxedo!
Of course! 




And now time to clean up from a very fun and creative New Year's Eve sleepover!




Resolved to making 2026 full of creativity.  Hope you will join me!