Monday, May 26, 2025

Lasercut Layered Map - Covered Bridge Project at Cambridge Elementary School (Part 2)


From Confidence to Creation: Making Something Meaningful



This is the second post in our series documenting the Covered Bridge Laser Cut Map Project at Cambridge Elementary School, where 4th grade students applied their newfound maker skills to create something truly meaningful for their community--layered laser-cut maps featuring the 12 covered bridges from Cambridge's history.



In the first post in this series , we shared the first two phases of the framework used  in the Create Make Learn residency process (Inspire and Create Confidence).   Feeling inspired and confident with using Cuttle.xyz to create designs and the laser cutter to cut their designs, the 4th graders were ready for the final phase of our Create Make Learn framework: Make Something Meaningful. 



While the 4th grade students were learning to use Cuttle and the laser cutter, the third graders were working hard creating physical models of each bridge as part of this year's  annual Cambridge History project. 




Guest speakers from Cambridge shared stories and historical context about each bridge, enriching both projects with community knowledge that couldn't be found in textbooks. These conversations helped students understand that they weren't just making maps—they were preserving and sharing their community's heritage.





Third graders students wrote and recorded news broadcasts to share what they were learning with the community.   Visit the school website to listen to these news broadcast and to learn more about the 3rd grade Cambridge History Project 2025

Google Maps became an invaluable tool throughout this project. It  helped  students understand the geographic relationships between the 12  bridge locations and the broader landscape of their community.

 Only three of the original bridges still exist as covered bridges, eight have been replaced, and one has been moved to the Shelburne Museum. 




Before designing their laser-cut maps, students worked with a physical laser-cut outline of Cambridge's major roads alongside Google Maps. This tactile exploration helped students understand their community's geography in ways that digital maps alone couldn't provide.  


Student Choice and Voice through Design Decisions

This stage of the residency was filled with opportunities for student voice and choice as they begin to make collaborative  design decisions.  The blend of practical problem-solving  and creative expression provided evidence Vermont's transformative skills.  Each decision required experimentation and compromise and  gave the students an authentic project based learning experience. 




Design Decision 1: Individual Maps vs. Collaborative Tiles

The size of the laser cutter bed offered some constraints. Initially, we considered creating one large tiled map where each student pair would create a section. After discussion, students chose a different approach: each pair would create their own complete map of the entire area scaled to the size wood we could cut with the laser cutter. This decision allowed for personalization and also helped each student better understand the local geography.  

Design Decision 2: Representing Water

How do you make water look like water on a laser-cut map? Students considered multiple materials—resin, blue wax, glitter glue—before discovering that blue poster board covered with Celebrate It™ Opal Transparent Packaging Wrap created a sparkly ripple effect that beautifully represented the Lamoille River and drew attention to bridge locations.

Design Decision 3: Primary Roads 

We decided to highlight each road that the bridge was on a raised layer made from maple plywood.  This would include Rte 115,  Rte 108 S, Rte 108 N, Rte 109, and Pleasant Valley Road.  This  created both visual hierarchy and tactile distinction on our finished maps.


Design Decision 4:  Secondary Roads

Secondary roads would be scored rather than cut on draftboard layers, providing additional geographic context while creating visual contrast with the maple layer of primary roads. Scoring proved faster than engraving while still creating clear definition.






Watching our maps come to life as we worked with different materials was super exciting. We worked closely with Google Maps, LaserMapMaker.com, and Cuttle.xyz to design files to cut on our Glowforge laser cutter.  


Design Decision 5: Bridge Location Markers & Map Key

Students considered creating 3D bridge models but realized they would be too small at map scale. Instead, they developed a map key system with location markers—some teams chose stars, others used traditional teardrop map markers—creating consistency while allowing for creative expression.


 Design Decision 6: The Compass Rose

One of the design ideas that came to us near the end was to add a compass rose to the map.  We used the “Boolean Union / Weld” feature of Cuttle to  join together, a covered bridge icon, Compass points, and a circle. We engraved the compass points in the right location.  Mr. Jeremy used Google Earth to help us place it on the map in the correct orientation.

Design Decision 7: Personal Signatures and Route Markers

As finishing touches, students laser-cut miniature versions of their original mapmaker badges as signatures, claiming ownership of their work. They also added route number markers to help viewers better understand bridge locations within the road network.


Design Decision 8: Display and Community Impact

The final design decision emerged organically: where should these maps be displayed? Students toured their school, conferenced with staff members, and ultimately decided to place one map on each floor.  They used upcycled frames to finish up their display and added added laser-cut connected text title lettering. 


Showcase of Learning:

Both the 3rd grader Cambridge History Project and the 4th grade Laser Cut Map were on display at the School’s Showcase of Learning. Each of the Covered Bridge Models made by 3rd graders surrounded a large wooden map of the area.  Each bridge included a QR code that lead to a Student Newscast Video about the history of the bridge.  These videos can also be viewed on the school website and are attached to the Google Map of the Bridges.

The 4th grade MapMakers displayed their beautiful works with pride and answered lots of questions from both staff and their peers about their process. 



As the final student maps were unveiled to the third grade class, a hush fell over the students—just for a moment—before it was replaced by a rising chorus of excitement. “Wait—that’s mine! I see it! That’s my bridge!” exclaimed one student, pointing eagerly to a miniature model nestled beside a printed river bend. His classmate leaned in closer, tracing the lines of the map with her finger. “They made the whole town,” she whispered, wide-eyed.“Yeah,” said another, with excitement, “It’s like all our bridges fit together on one map!”

Later during the community showcase, our school board chair paused in front of the student’s display and spent several minutes taking it in. Watching children move from one model to the next and hearing students explain how they used 3D printing or laser cutting to bring their vision to life, he turned to our principal and said, “This is exactly what we mean when we talk about high-quality project-based learning. They're not just building bridges—they're connecting history, technology, and community. This should be a model for the whole district.

The Meaningful Making Difference




What made this project meaningful wasn't just the final products—though they were beautiful and professionally crafted. The meaning emerged from students' genuine investment in preserving and sharing their community's history, their collaborative problem-solving around real design challenges, and their pride in creating something that would educate and inspire others long after the project ended.

These weren't practice exercises or assignments to be completed and forgotten. These were contributions to their school community, preserved pieces of local history, and evidence of what young people can accomplish when given professional tools, authentic challenges, and the confidence to tackle complex creative problems.

The success of this project demonstrates the power of the Create Make Learn framework in action. When we start with inspiration rooted in authentic community connections, build confidence through manageable technical challenges, and culminate with meaningful making that serves others, students don't just learn skills—they develop the identity and mindset of makers, historians, and community contributors.

Our Cambridge mapmakers didn't just complete a project; they became stewards of their community's heritage, skilled users of professional design tools, and confident creators ready for their next meaningful making challenge.

The Cambridge Covered Bridge Map Project exemplifies how project based learning and  maker education can serve authentic learning goals while building both technical skills and community connections. .  When students create something meaningful, the learning becomes meaningful too.

The residency model blends  student enrichment and teacher professional development to support integrating hands-on minds-on STEAM  learning in your school.  Contact Lucie deLaBruere  ( ldelabruere at gmail)  for more information about adding a Create Make Learn residency to your school. 



Special thanks to the Vermont Arts Council, the Vermont Community Foundation and The Cambridge PTA for supporting this residency and to Ellen Koier and Faith Horton for inviting me to co-design this residency with them and for years of dedication to Cambridge Elementary School.








Sunday, May 25, 2025

Lasercut Layered Map Covered Bridge Project at Cambridge Elementary School (Part 1)



This is the first in a series of blog posts documenting the Covered Bridge Laser Cut Map Project—a collaboration between Cambridge Elementary School students and Maker in Residence, Lucie deLaBruere.  (Part 2 can be found here)






Every Create Make Learn residency is built on a framework driven by the question: 

  "How might we inspire our students and create the confidence they need to make something meaningful?"




The Create Make Learn framework is  built on three interconnected phases:

INSPIRE → CREATE CONFIDENCE → MAKE SOMETHING MEANINGFUL

Each phase builds upon the last, creating a foundation where students feel empowered to tackle more complex creative challenges while developing real technical skills.

Phase 1: Inspire




The inspiration for this project emerged naturally from the school annual Cambridge History project.  As the  4th graders entered the STEAM makerspace, we connected them to their own learning journey—reminding them of their Cambridge history project from the previous year, then introducing them to the current 3rd grade project featuring the covered bridges of their community.

We shared an exciting possibility: "One of our goals this week is for you and your teachers to create confidence with using one of the amazing tools in our makerspace —our Glowforge  laser cutter—and then make something beautiful and meaningful for your school community."

Phase 2: Create Confidence

Once students are inspired, we focus on building confidence with new tools and processes. Our first skill-builder sprint guided learners through designing a personalized laser-cut badge using Cuttle.xyz—a vector design platform that works seamlessly on the Chromebooks available to our students.


Skill-Builder 1: Personal MapMaker Badges

Students learned essential vector design skills through creating something personal and immediately meaningful to them:




The Learning Process


We broke down the badge creation into manageable steps:

Shape Basics: Students browsed shapes, selected one, and resized it to 2.5 inches, learning about layers, fill, and stroke properties






Layer Management: They duplicated their shape, renamed layers, and practiced expanding and collapsing layer groups








Text Integration: Students added their names using connected text, positioning it thoughtfully on their design



Boolean Operations: They learned to create holes using boolean difference and to weld elements together using boolean union




File Export: Finally, they saved, titled, and exported their designs as SVG files





From Digital to Physical: Our Workflow

 We used  the following workflow to get student designs from Chromebooks to the laser cutter.

1.  Students export their SVG files and submit them through a Google Form

2.  Responses are collected in a spreadsheet with downloadable links

3.  Files are downloaded to the computer controlling the laser cutter

4.  Students upload their SVGs to the Glowforge app, select materials (cherry plywood for the top layer), and configure cut settings


5.  With a "fire buddy" present, students watch their designs come to life





Adding Complexity: Two-Layer Design

After successfully cutting their top layer from cherry plywood, students designed bottom layers using different colored wood (draftboard or maple). This second layer included personalized images to be scored rather than cut, giving students practice with the complete workflow they'd need for the larger map project.

The final step—gluing the layers together—gave students their first tangible success and immediate pride in their work.




The Power of Personal Connection

By starting with something personal, students were immediately engaged and motivated to master the technical skills they'd need. These weren't abstract exercises; these were their badges, with their names, created with their hands using professional-grade tools. The badges would later become part of the final laser cut map das a signature of their contribution to their community.


This personal investment created the perfect foundation for confidence-building. Students troubleshot design challenges, learned from mistakes, and celebrated successes together. By the end of our skill-builder session, they had not only mastered vector design basics and laser cutter operation—they were eager to tackle something bigger.




What's Next: Making Something Meaningful

With inspiration sparked and confidence built, we were ready for the final phase of our framework: making something meaningful. Armed with their new skills, students were prepared to create layered laser-cut maps featuring the locations of the 12 covered bridges from their Cambridge History project.

In our next blog post, we'll share how this confidence translated into  the creation of something truly meaningful for their school community -  several laser cut maps of the covered bridges in their community.  Here's a sneak preview.



The Create Make Learn framework demonstrates that when we start with inspiration, build confidence through manageable challenges, and connect learning to meaningful outcomes, students don't just acquire skills—they develop the mindset of makers who can tackle any creative challenge.

Coming Next: How 4th graders transformed from badge-makers to cartographers, creating detailed laser-cut maps that brought their community's history to life. 


Tuesday, May 13, 2025

Coding Robots for Creative Expression

Coding Robots for Creative Expression

When I say "robot," what image comes to mind?

Take a moment to picture a robot and what it's doing. 


Is it assembling parts in a factory? Perhaps it's vacuuming floors or delivering packages? Maybe it's even performing surgery or exploring Mars?

If you imagined a robot engaged in a task focused on efficiency, precision, or problem-solving, you're not alone. The vast majority of people envision robots solving problems. They think of robots as machines designed to make our lives easier by taking on repetitive, dangerous, or complex tasks.

Few people envision robots who can dance, create art, or express emotions?  But robots today are being used for creative expression. Check out this robot dancer and robot artist. 






By tweaking the prompts we use to introduce computer science to include creative computing challenges, we can engage a broader and more inclusive audience with computer science  education. 



When we integrate creative expression into computer science education, we not only teach technical skills but also foster innovation, artistic thinking, and cross-disciplinary connections.   This is one of the reasons I fell in love with the Finch Robot, 




If you are an educator  looking to bring creativity to computer science,
let me introduce you to  the Finch Robot.  


The Finch Robot was developed at Carnegie Mellon University's CREATE Lab, specifically designed to make computer science education more engaging and interactive. It's a small, two-wheeled robot with bird-like features that can be programmed by beginners to perform various actions, like talking, dancing, or drawing.   But don't be fooled by it's cuteness!  The Finch Robot can be used with students are young as Kindergarten, but can also be used to engage advanced high school students learning object oriented languages such as Java.    

How can ONE adorable robot deliver on this promise? 

It does this by offering multiple platforms for coding it on all types of devices ranging from tablets to chromebooks to laptop computers.   How you use the Finch robot depends on your educational goals and the age of your students.  



For my UVM computer science class project, I explored  5 different ways to  introduce age appropriate computer science concepts using the Finch Robot.

  • Kindergarten to 2nd Grade: Block-based FinchBlox introduces computational thinking concepts through simple visual programming
  • Upper Elementary: Web-based Snap! platform builds on block programming with more advanced capabilities
  • Middle School: MakeCode provides a hybrid experience, letting students transition between blocks and text-based JavaScript as they build confidence
  • High School: Text-based Python programming offers robust capabilities for more complex projects
  • Advanced AP Computer Science: Java programming introducing students to object oriented programming


Each of the Lessons below  uses the same Essential question. 



Each of the Lessons starts with the same "Hook". or Inspire Videos of robots engaging in creative expression.   Each of the Lessons below includes a couple skill builders that guide you towards the initial setup of the platform most appropriate for each level of students.  In each of the lesson is a skillbuilder to teach you how to  code your robot's movement as well as the LED lights in the robots tail and beak.  The skillbuilder is unique to the platform that is best suited for students of different ages. 

Lesson 1


           
Finch Blox Slides 

Introducing Computer Science to Younger Learners using Finch robot & FinchBlox


CS Lesson Plan  FinchBlox with younger learners



Lesson 2


Finch  Intro to Blocked Based with Snap Slides 

Introducing Computer Science to Upper Elementary using Finch robot and Block based Coding via the SNAP Plastform.

 CS Lesson Plan  Snap



Lesson 3 



Finch Using MakeCode JavaScript Slides

Introducing Computer Science to Middle School students using Finch robot and MakeCode (Block Based and Javascript)


MakeCode/JavaScript Lesson Plan




Lesson 4


Finch Using Python Slides

Introducing Computer Science to High School students using Finch robot & Python

Python Lesson Plan


Lesson 5 


Finch With Java Slides 

Introducing Object Oriented Computer Science to Advanced High School/ College students using Finch robot & Java

Java Lesson Plan



Following the initial skillbuilders, the lessons all end with the same Paired Programming Challenge, where students can use there new skills and CS platform to complete one of the three challenges below.












Even though the beginning "inspiration'. and the ending "Challenge" are the same for each lesson I created, the "how to Skillbuilders are specific to the CS educational goals appropriate for that level. on the different platform I recommend for that level sudents. 

There is a big difference between how a Kindergarten students interacts with Finch and a high school students learning object oriented programming using Java.






No matter where your students are in their computer science journey—from beginners taking their first steps into coding to advanced learners preparing for computer science careers—I believe that the Finch Robot provides an engaging platform for learning  to code a robot for creative expression.

If you'd like to learn more register for CSTA Vermont's Spring Event and join  Joe Bertellini and I as we introduce you to teaching computer science concepts using the Finch robot.  

Join CSTA Vermont members for their  annual Spring Event

Click here for More Info and Registration LINK

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