Monday, January 26, 2026

A Game Design Competition for Vermont MS/HS Students

VRmont Cup 2026: A Game Design Competition for Vermont MS/HS Students

As educators, we are constantly trying to use our students' interests and aptitudes to motivate them to learn important skills that will prepare them for their future. One interest that so many of my students had in common was that they loved to play video games. Not only did they love video games, they were good at them. Many of my students also had interests in art, music, writing, or coding. So when I saw the poster from BRIC about a statewide game design competition, I immediately thought of very specific students I had who were fantastic artists, coders, musicians, and writers who would have loved an experience like this.

So I immediately checked out the VRmont Studios website to learn more. From the info on the website, I could tell that this was going to be an exciting opportunity for middle school and high school students to learn so many skills using game design as a vehicle. But I had a few questions, so I reached out to Ben McVetty, the Director of STEAM Programming at BRIC, and he really helped me understand the vision they had for VRmont Cup and the role teachers might play in getting their students involved.

My Takeaways from My Conversation with Ben

Game design can provide a meaningful learning experience for students with many diverse talents by helping them apply those talents to projects they care about. Game design isn't just about coding—it's storytelling, art, music, project management, and marketing all working together.

This  VRmont Cup (a statewide video game competition) gives  students  (ages 11- 18) will run from February 16th through April 10th, 2026.   

It provides students a  chance to see how their individual skills contribute to something bigger, to collaborate with peers who have different strengths, and to learn from professionals in an industry many of them are genuinely interested in. There will be an information session (January 20th and 21st) .  

For more info
Check out the FAQ at https://www.vrmontstudios.com/vrmontcup

Attend the information session on January 20 and 21

Watch the 15 minute conversation I had with Ben McVety


 

Ben emphasized that they're not just looking for coders. They need artists, musicians, writers, project managers, and marketers too. This immediately made me think about how many of our students could find their place in this competition, even if they've never thought of themselves as "tech kids." Ben emphasized that "NO EXPERIENCE" is necessary to participate, depending on the track they choose.

The whole experience is centered around an educational game called Threadbare, where players restore culture to a world that has lost it. There are two tracks for students to choose from:

Explore ThreadbareTrack: Students work within an existing minigame called "Evan and the Search for Champ" (yes, as in Lake Champlain's Champ!). They can modify music, change visual assets, add coding elements, create new animations, or rewrite the narrative.

Core Threadbare Track: For students who want more creative freedom, they can design an entirely new minigame from the ground up.

There is a lot of flexibility built in. A student interested only in music composition could join, create and submit just the audio elements, and be judged on that work alone. Or a team of friends with different skills could collaborate and tackle multiple categories together.

The competition has six judging categories, and students can participate in as many or as few as they want:

  • Art and Animation: Perfect for our visual arts students

  • Music and Sound Effects: Ideal for band, choir, or students who compose on their own

  • Narrative and Storytelling: Our creative writers have a place here

  • Project Management: Great for organized students who love coordinating and keeping things on track

  • Marketing: Students interested in social media, graphic design, or communications can create promotional content

  • Coding: Traditional programming and game development

How many students do you have who excel in one of these areas? This competition could provide them an authentic pathway to apply their interests while learning new skills.

When I asked Ben how students without game design experience could participate, he explained that there's substantial support built into the program. Starting February 25th, there are six live workshops—one for each category. The schedule is:

  • February 25: Coding

  • March 4: Project Management

  • March 11: Art and Animation

  • March 18: Music and Sound Effects

  • March 25: Narrative and Storytelling

  • April 1: Marketing

Beyond these workshops, students will have access to office hours with college-age mentors who can help them troubleshoot, brainstorm, and work through challenges. The organizers are also providing learning materials and free resources so students don't need expensive software to participate.

For this first year, they're looking for teachers to help with recruitment—especially reaching those artists, musicians, and writers who might not hear about this opportunity otherwise.

If they want, teachers are welcome to attend the information sessions (January 20th and 21st) and can facilitate local game development groups at school. I could easily see this fitting into an art class, a music class, a creative writing elective, or even an advisory period where students are working on passion projects.

In April, VRmont Studios is planning an exciting culminating event that will include an awards ceremony within a micro-convention held at Hula Lakeside in Burlington. Professional game developers from the region will be there, including judges from Epic Games and former Facebook Gaming staff.

Registration is free and open now at vrmontstudios.com/vrmontcup. The deadline is March 10th, but I'd encourage interested students to sign up sooner so they can attend the info sessions on January 20th or 21st and start planning.

The competition itself runs February 16th through April 10th—about two months. The submission deadline is April 10th, with the micro-convention on April 18th.

Saturday, January 3, 2026

Create Confidence with Cuttle (Free Workshop Series)

If you follow my blog, you know that I'm a big fan of Cuttle.xyz.  I truly believe that having a tool like Cuttle.xyz in your digital toolbox opens up lots of possibilities to grow the next generation of creative and practical problem solvers.   If you're interested in adding Cuttle to your toolbox, please join me for a FREE series of workshops that will have you feeling confident using the free version of  Cuttle in your school.


Cambridge residency

Cuttle.xyz is my new favorite tech tool. It allows teachers and students to design their own SVG files that can be used to create projects on a laser cutter or electronic cutter (i.e. Cricut)
Works on Chromebooks
The company has signed data privacy agreements
— Company is making their basic editor available to K12 public schools for free

Join us for a series of FREE workshops to help you create confidence with Cuttle.xyz The first two workshops will be held over Zoom after school. If the time doesn’t work for you, register to watch the recording.


The 3rd workshop will be face to face with location and time to be determined by participants who attend the the first two workshop. We’ll create our own layered laser cut maps! Cost will be the cost of the materials. 

Check out the laser cut map project created by students at Cambridge Elementary as part of their annual Cambridge History project.



Friday, January 2, 2026

May You Have a Happy and Creative New Year

 Cleaning up after a fun New Year's Eve sleepover had me counting all the ways we included creative STEAM play during our holiday this season.    Can you spot 10  ways in this picture of our living room on New Year's morning.   Scroll down if you need help finding them all.  (You might need to zoom in) 






Can you spot  
1)  the copper tape and paper circuits lighting up the star on our Christmas tree window decal
2)  3D printed Candy Cane base
3)  Pokemon Pikachu Handmade Ornament - a gift from our grandson
4)  ChompSaw with so much Cardboard
5)  Coding Book to learn more ways to create
6)  Legos to build a Ball Retrieval System for Dash
7)  Dash Robot with Launcher
8)  Dash  Robot with Xylo
9)  Cardboard Creations Targets for the Launcher
10) Alphabet in Motion Book   (I got that for Christmas from my thoughtful husband)

 

The ChompSaw did not disappoint as a Christmas Gift for my two youngest grandchildren this year.  It was a big part of our creative New Year's Eve sleepover which started with the boys showing up in tuxedos!  Of course that meant that Grandma and Grandpa had to up our game and go change into fancy clothes, too!   Funny how fancy clothes makes Mac & Cheese and Chicken Fingers taste so much better! 



Fun treats throughout the night! 


Coding the Dash robots to play the xylophone and launch balls! 


The ChompSaw sparked all types of creative ideas! 



So did colorful tape! 



Creative Creations
Targets for Dash to launch balls at! 





Legos came in handy when creating a ball retrieval system! 


Creative way to experience the New Years Countdown-
Watch it in Dubai (3 hrs before NYC) 
It was amazing and the boys loved it as they toasted
with root beer floats and sparkling cider



The next morning, they asked if they could get back in their Tuxedo!
Of course! 




And now time to clean up from a very fun and creative New Year's Eve sleepover!




Resolved to making 2026 full of creativity.  Hope you will join me! 







 



Monday, November 17, 2025

Project Based Learning Ideas for Learning Computer Organization and Architecture Concepts

As I've been learning more and more about computer organization and architecture in my UVM graduate class (EDCI 5004) this semester, I keep thinking about hands on projects that could help students who think with their hands learn more about what happens under the hood of a computer or inside the technology devices they use each day.  This class has ignited my interest in seeking out more advanced projects that integrate computer science with project based learning. 


In my 40 years as an educator, I have observed project based learning as one of the best strategies to engage under-represented populations in high-tech opportunities. These high tech learning opportunities range from summer camps, advanced tech classes, tech careers, or even a high tech passion project.  Those who know me know that I have spent most of my career trying to change the Dave-to-girl ratio in high tech learning opportunities.

Many maker-space and STEAM projects do a great job introducing students to science, technology, engineering, and computer science in creative ways that resonates with underrepresented groups of students that rarely find their way in advanced technology and computer science courses.  Getting students into the water is a noble endeavor, but how do we get students to swim in the deep end of the pool?  EDCI 5004 was definitely the deep end of the pool for me and it sparked many ideas for hands-on project ideas that might engage these students learning the concepts found in a computer organization course. 


Ultimately I decided that the micro:bit had the most potential to make the concepts less abstract to the population I work with (under-represented populations in CS starting in middle school). 

  • Micro:bits are affordable and accessible to middle school classrooms.  Many schools already own them. 
  • They unveil just the right amount of pins to create a logic gate with two inputs that can control one external output. 
  • It would be possible to daisy chain them together to simulate processes that use multiple logic gates to achieve the desired outcomes!

I wanted to create a low threshold, wide walls, high ceiling learning opportunity that would leave students with a deeper understanding of logic gates and the role they play in the technology they use daily. 

Below is my final project that leads students through the process of  using microBits to design a prototype for their  own Programmable Logic Devices (PLDs) that can be used in game play.  They will  start with reviewing simple circuits, then add simple logic gates and combine them as part of a game, puzzle, or other fun experience such as an Escape Room.  Feel free to use these resources through  a Creative Commons ShareAlike Non-Commercial license. If you try parts of this learning experience with your students, I'd love to hear about it!

Logic Gates: A Hands-On Learning Experience Using micro:bit 


📚 Project Resources


Additional Project Based Learning Ideas for those who Think With Their Hands! 

Here are some additional ideas that I explored before settling on  microBits for my final project. 


Paper Circuits 



I love paper circuits as a way to engage students with technology in creative ways. Once your students have mastered simple circuits, you might consider challenging them to include circuits in ways that simulate logic gates.  Chibitronics has links to some fun logic gates templates in their collection of downloadable circuit templates. 


I also found this  Advanced Paper Circuit Template  with instructions on Brown Dog Gadget's sit that uses an ATtiny programmable microprocessor that I'd love to try. 
Sewabke Circuits 

The ATtiny chip is also available in a sewable format that can be used with conductive thread that can be used in soft circuit e-textile projects like these.  Both. Adafruit and Sparkfun have sewable ATtiny microprocessors.


If you're looking for an NGSS aligned lesson using e-Textiles with an ATTINY microprocessor check out this lesson plan designed by my friend and colleague, Dayle Paine. 





Little Bits Logic Gate blocks

Many schools have purchased Little Bits kits.  They are mostly using them with elementary students. But some of these kits are quite advanced and have Logic Blocks. 




This week I started a new residency at Johnson Elementary and noticed 5 advanced Little Bits kits in the room.  You might check out your elementary school libraries to see if they have LITTLE BITS. Here is an example Lesson Plan that includes the Logic Blocks of Little Bits.  



Tinkercad & Circuit Design 

There are so many circuit design projects (both practical and creative) that can engage students with the concepts we learned in computer organization class. Having a collection of breadboards and electronic components available to students gives students and opportunity to explore many computer organization concepts.  After we were introduced to  half adders and full adders during our computer organization class,  I logged into my TinkerCad account and used the Circuit Design feature to create a working simulation of a Half Adder   Here is my design so far.  You can use this link and hit START simulation and change the DIP switch No 1  to see it in action. 





Later in the class, Jon Adams designed the following lesson as a final project that features the use of Tinkercad Circuit Design to design a half adder. 


Making PCB Boards

During the class, I  started to do some close looking at the MANY circuit board I have collected through various projects.  I contacted and  interviewed Alan Miller - a middle school colleague from Williston Elementary School who I knew had done some circuit design with his students and he sent me one of the Circuit Boards his students used during his work with students. 


I also posted a question in the the K12 Fab lab forum I subscribe to and got several responses with resources from teachers on building their own that ranged from using a Cricut maker to design circuits to replacement software for CNC milling circuit boards because Autodesk is about to sunset the EAGLE software I used with my CNC machine. 


Since I now work mostly with younger students, I offered my CNC milling machine to a classmate, who I'm sure will make good use of it as he develops his high school computer science program.  Here is a detailed blog post describing how one high school teacher is using the same Bantan (aka The Other Mill) CNC machine with their high school students.





Tuesday, November 4, 2025

Learn to Create with Cuttle.xyz in 2026


Click here for more information

Cuttle.xyz 
 is one of my favorite and most used maker tools .I use it in all my school residencies. Cuttle.xyz recently  announced that they are making their editor available to schools for FREE. It is one of the FEW vector tools that works on Chromebooks and  the company have signed data-privacy agreements with Vermont schools!  

Here are four ways  to learn  my tested workflows that will make CUTTLE.xyz a go-to tool  with students and teachers  in your schools when designing for  Cricut Cutter, Laser Cutters,  Large Scale Printers,  3D printers,  web design and other svg graphics application.

1)  OnLine Workshop Series (Project Based Learning with Cuttle)  this 3:30 - 5:30  
January 12 Introduction to Cuttle.xyz  for creating vector files  
January 26 Intermediate Tips for Using Cuttle with your STEAM/Maker Tools.
February 9 3D Map-Making with Cuttle and MapMaking Tools

2) Learn with your students during a Create Make Learn STEAM/MAKER residency
Let us design a custom residency related to your curriculum where you can learn to use Cuttle.xyz with your students. Residencies range from single-day to multi-day events.  Spring residency available. 
Contact us to learn more.

3) Three credit Create Make Learn Course - new course kicks in January 2026
Join other educators for a 3 credit course - Designing Integrated STEAM based Learning Experiences
You'll be inspired, create confidence with maker tools (including Cuttle.xyz) and make something meaningful as you create an integrated STEAM based learner experience aligned to your content area.
Sign up to receive a flyer and syllabus for this course.

Contact us for more info. 

Wednesday, June 25, 2025

Collaborating with Project Design Lab 2025

 This summer Create Make Learn is collaborating with the Community Engagement Lab for its annual summer institute: Project Design Lab. I'm excited to introduce two of my favorite tools to support project based learning with participants.



















Wednesday, June 4, 2025

Discovering CREA: Where Movement Meets Technology in Brooklyn

Discovering CREA: Where Movement Meets Technology in Brooklyn

Picture this: children leaping and crouching to tap projected asteroids floating across enormous video game backdrops, their movements triggering bursts of color and sound. This wasn't a scene from a futuristic movie—it was my introduction to CREA, a unique interactive space at Industry City in Brooklyn that's redefining how kids learn through play.


A Space That Lives and Breathes

As someone constantly in search of creative spaces and innovative learning environments, I was immediately captivated by what I witnessed. Children threw beanbags at targets, each hit rewarded with visual explosions. Suddenly, they abandoned their stations to race along a pathway lined with illuminated Power Packs—glowing stations that changed color as hands slammed them in sequence, turning their bodies into game controllers.

What struck me most was the thoughtful balance between high-tech and analog experiences. Alongside sophisticated projection systems, the space featured oversized therapeutic balls for exploration, hammocks suspended from the ceiling for quiet moments, a rotating climbing wall, and a bright climbing structure. The lighting responded to movement, colors shifted throughout the space, and music provided rhythm as children moved naturally between stations with genuine engagement.











I watched in fascination as kids developed coordination, problem-solving skills, and collaboration while fully absorbed in play—learning without traditional instruction through movement and creative interaction.

Meeting the Visionaries

As I observed this remarkable environment, co-founder Kate Gyllenhaal began sharing her vision for creating an interactive space that combines movement, gaming, and creativity around environmental themes. "CREA actually means 'create' in Latin," she explained with evident passion. "We wanted to merge creative movement with creative technology in a way that stimulates both movement and creativity."

Kate described the HERO adventure unfolding before us as a series of four adrenaline-pumping missions through deep space. She continued to outline CREA's summer camps, after-school programs, and school partnerships, all centered around teaching design thinking and STEAM-based game design skills. As a longtime advocate of design thinking, I was thrilled to see how CREA uses this approach to engage kids in designing their own games while continuously iterating and adding new experiences to the space.

I shared my own work as an ambassador of design thinking, creativity, and innovative technology in schools. What a joy to discover not only such an exciting and engaging space for children, but also a kindred spirit. We made plans to meet again and continue discussing our shared passion for creating engaging learning spaces where children learn with creative technology.

A Deeper Collaboration

At our next meeting, I had the pleasure of meeting co-founder Elizabeth Spratt, whose fascination with technology parallels my own. Soon we were sharing experiences about empowering kids with circuit boards and code. Elizabeth and Kate invited me to join them for their next school vacation camp to design STEAM-based activities around a new game theme centered on Arctic Melt.


What an incredible collaboration! I quickly began designing prototypes using Scratch and circuit boards that would engage campers in the process of designing games that could help address Arctic Melt challenges.



Learning Through Collaboration

The experience of working with the CREA team taught me so much. A professional game designer kicked off the week, setting an inspiring tone. The camp leaders were masterful guides, leading children through game missions while balancing structure and free play to create days filled with fun, engaging learning. I had the opportunity to follow the design thinking process, testing and revising my prototypes of STEAM activities in real-time with enthusiastic young participants.

Reflections and Gratitude

I'm deeply grateful to the CREA team for giving me the chance to experience their space both as an observer and as an educational experience designer. The opportunity to see learning happen through movement, technology, and creative collaboration reinforced my belief in the power of hands-on minds-on  innovative educational experiences

And yes, I even brought my grandkids—who immediately begged to return for another CREA camp. Their enthusiasm was perhaps the best testament to what Kate, Elizabeth, and their team have created: a space where learning feels like the most natural thing in the world.

CREA demonstrates how physical activity, technology, game design, and purposeful themes can create experiences that both engage and educate. It's a model worth studying and celebrating as we continue to reimagine what learning spaces can be.