Saturday, January 3, 2026

Create Confidence with Cuttle (Free Workshop Series)

If you follow my blog, you know that I'm a big fan of Cuttle.xyz.  I truly believe that having a tool like Cuttle.xyz in your digital toolbox opens up lots of possibilities to grow the next generation of creative and practical problem solvers.   If you're interested in adding Cuttle to your toolbox, please join me for a FREE series of workshops that will have you feeling confident using the free version of  Cuttle in your school.


Cambridge residency

Cuttle.xyz is my new favorite tech tool. It allows teachers and students to design their own SVG files that can be used to create projects on a laser cutter or electronic cutter (i.e. Cricut)
Works on Chromebooks
The company has signed data privacy agreements
— Company is making their basic editor available to K12 public schools for free

Join us for a series of FREE workshops to help you create confidence with Cuttle.xyz The first two workshops will be held over Zoom after school. If the time doesn’t work for you, register to watch the recording.


The 3rd workshop will be face to face with location and time to be determined by participants who attend the the first two workshop. We’ll create our own layered laser cut maps! Cost will be the cost of the materials. 

Check out the laser cut map project created by students at Cambridge Elementary as part of their annual Cambridge History project.



Friday, January 2, 2026

May You Have a Happy and Creative New Year

 Cleaning up after a fun New Year's Eve sleepover had me counting all the ways we included creative STEAM play during our holiday this season.    Can you spot 10  ways in this picture of our living room on New Year's morning.   Scroll down if you need help finding them all.  (You might need to zoom in) 






Can you spot  
1)  the copper tape and paper circuits lighting up the star on our Christmas tree window decal
2)  3D printed Candy Cane base
3)  Pokemon Pikachu Handmade Ornament - a gift from our grandson
4)  ChompSaw with so much Cardboard
5)  Coding Book to learn more ways to create
6)  Legos to build a Ball Retrieval System for Dash
7)  Dash Robot with Launcher
8)  Dash  Robot with Xylo
9)  Cardboard Creations Targets for the Launcher
10) Alphabet in Motion Book   (I got that for Christmas from my thoughtful husband)

 

The ChompSaw did not disappoint as a Christmas Gift for my two youngest grandchildren this year.  It was a big part of our creative New Year's Eve sleepover which started with the boys showing up in tuxedos!  Of course that meant that Grandma and Grandpa had to up our game and go change into fancy clothes, too!   Funny how fancy clothes makes Mac & Cheese and Chicken Fingers taste so much better! 



Fun treats throughout the night! 


Coding the Dash robots to play the xylophone and launch balls! 


The ChompSaw sparked all types of creative ideas! 



So did colorful tape! 



Creative Creations
Targets for Dash to launch balls at! 





Legos came in handy when creating a ball retrieval system! 


Creative way to experience the New Years Countdown-
Watch it in Dubai (3 hrs before NYC) 
It was amazing and the boys loved it as they toasted
with root beer floats and sparkling cider



The next morning, they asked if they could get back in their Tuxedo!
Of course! 




And now time to clean up from a very fun and creative New Year's Eve sleepover!




Resolved to making 2026 full of creativity.  Hope you will join me! 







 



Monday, November 17, 2025

Project Based Learning Ideas for Learning Computer Organization and Architecture Concepts

As I've been learning more and more about computer organization and architecture in my UVM graduate class (EDCI 5004) this semester, I keep thinking about hands on projects that could help students who think with their hands learn more about what happens under the hood of a computer or inside the technology devices they use each day.  This class has ignited my interest in seeking out more advanced projects that integrate computer science with project based learning. 


In my 40 years as an educator, I have observed project based learning as one of the best strategies to engage under-represented populations in high-tech opportunities. These high tech learning opportunities range from summer camps, advanced tech classes, tech careers, or even a high tech passion project.  Those who know me know that I have spent most of my career trying to change the Dave-to-girl ratio in high tech learning opportunities.

Many maker-space and STEAM projects do a great job introducing students to science, technology, engineering, and computer science in creative ways that resonates with underrepresented groups of students that rarely find their way in advanced technology and computer science courses.  Getting students into the water is a noble endeavor, but how do we get students to swim in the deep end of the pool?  EDCI 5004 was definitely the deep end of the pool for me and it sparked many ideas for hands-on project ideas that might engage these students learning the concepts found in a computer organization course. 


Ultimately I decided that the micro:bit had the most potential to make the concepts less abstract to the population I work with (under-represented populations in CS starting in middle school). 

  • Micro:bits are affordable and accessible to middle school classrooms.  Many schools already own them. 
  • They unveil just the right amount of pins to create a logic gate with two inputs that can control one external output. 
  • It would be possible to daisy chain them together to simulate processes that use multiple logic gates to achieve the desired outcomes!

I wanted to create a low threshold, wide walls, high ceiling learning opportunity that would leave students with a deeper understanding of logic gates and the role they play in the technology they use daily. 

Below is my final project that leads students through the process of  using microBits to design a prototype for their  own Programmable Logic Devices (PLDs) that can be used in game play.  They will  start with reviewing simple circuits, then add simple logic gates and combine them as part of a game, puzzle, or other fun experience such as an Escape Room.  Feel free to use these resources through  a Creative Commons ShareAlike Non-Commercial license. If you try parts of this learning experience with your students, I'd love to hear about it!

Logic Gates: A Hands-On Learning Experience Using micro:bit 


📚 Project Resources


Additional Project Based Learning Ideas for those who Think With Their Hands! 

Here are some additional ideas that I explored before settling on  microBits for my final project. 


Paper Circuits 



I love paper circuits as a way to engage students with technology in creative ways. Once your students have mastered simple circuits, you might consider challenging them to include circuits in ways that simulate logic gates.  Chibitronics has links to some fun logic gates templates in their collection of downloadable circuit templates. 


I also found this  Advanced Paper Circuit Template  with instructions on Brown Dog Gadget's sit that uses an ATtiny programmable microprocessor that I'd love to try. 
Sewabke Circuits 

The ATtiny chip is also available in a sewable format that can be used with conductive thread that can be used in soft circuit e-textile projects like these.  Both. Adafruit and Sparkfun have sewable ATtiny microprocessors.


If you're looking for an NGSS aligned lesson using e-Textiles with an ATTINY microprocessor check out this lesson plan designed by my friend and colleague, Dayle Paine. 





Little Bits Logic Gate blocks

Many schools have purchased Little Bits kits.  They are mostly using them with elementary students. But some of these kits are quite advanced and have Logic Blocks. 




This week I started a new residency at Johnson Elementary and noticed 5 advanced Little Bits kits in the room.  You might check out your elementary school libraries to see if they have LITTLE BITS. Here is an example Lesson Plan that includes the Logic Blocks of Little Bits.  



Tinkercad & Circuit Design 

There are so many circuit design projects (both practical and creative) that can engage students with the concepts we learned in computer organization class. Having a collection of breadboards and electronic components available to students gives students and opportunity to explore many computer organization concepts.  After we were introduced to  half adders and full adders during our computer organization class,  I logged into my TinkerCad account and used the Circuit Design feature to create a working simulation of a Half Adder   Here is my design so far.  You can use this link and hit START simulation and change the DIP switch No 1  to see it in action. 





Later in the class, Jon Adams designed the following lesson as a final project that features the use of Tinkercad Circuit Design to design a half adder. 


Making PCB Boards

During the class, I  started to do some close looking at the MANY circuit board I have collected through various projects.  I contacted and  interviewed Alan Miller - a middle school colleague from Williston Elementary School who I knew had done some circuit design with his students and he sent me one of the Circuit Boards his students used during his work with students. 


I also posted a question in the the K12 Fab lab forum I subscribe to and got several responses with resources from teachers on building their own that ranged from using a Cricut maker to design circuits to replacement software for CNC milling circuit boards because Autodesk is about to sunset the EAGLE software I used with my CNC machine. 


Since I now work mostly with younger students, I offered my CNC milling machine to a classmate, who I'm sure will make good use of it as he develops his high school computer science program.  Here is a detailed blog post describing how one high school teacher is using the same Bantan (aka The Other Mill) CNC machine with their high school students.





Tuesday, November 4, 2025

Learn to Create with Cuttle.xyz in 2026


Click here for more information

Cuttle.xyz 
 is one of my favorite and most used maker tools .I use it in all my school residencies. Cuttle.xyz recently  announced that they are making their editor available to schools for FREE. It is one of the FEW vector tools that works on Chromebooks and  the company have signed data-privacy agreements with Vermont schools!  

Here are four ways  to learn  my tested workflows that will make CUTTLE.xyz a go-to tool  with students and teachers  in your schools when designing for  Cricut Cutter, Laser Cutters,  Large Scale Printers,  3D printers,  web design and other svg graphics application.

1)  OnLine Workshop Series (Project Based Learning with Cuttle)  this 3:30 - 5:30  
January 12 Introduction to Cuttle.xyz  for creating vector files  
January 26 Intermediate Tips for Using Cuttle with your STEAM/Maker Tools.
February 9 3D Map-Making with Cuttle and MapMaking Tools

2) Learn with your students during a Create Make Learn STEAM/MAKER residency
Let us design a custom residency related to your curriculum where you can learn to use Cuttle.xyz with your students. Residencies range from single-day to multi-day events.  Spring residency available. 
Contact us to learn more.

3) Three credit Create Make Learn Course - new course kicks in January 2026
Join other educators for a 3 credit course - Designing Integrated STEAM based Learning Experiences
You'll be inspired, create confidence with maker tools (including Cuttle.xyz) and make something meaningful as you create an integrated STEAM based learner experience aligned to your content area.
Sign up to receive a flyer and syllabus for this course.

Contact us for more info. 

Wednesday, June 25, 2025

Collaborating with Project Design Lab 2025

 This summer Create Make Learn is collaborating with the Community Engagement Lab for its annual summer institute: Project Design Lab. I'm excited to introduce two of my favorite tools to support project based learning with participants.



















Wednesday, June 4, 2025

Discovering CREA: Where Movement Meets Technology in Brooklyn

Discovering CREA: Where Movement Meets Technology in Brooklyn

Picture this: children leaping and crouching to tap projected asteroids floating across enormous video game backdrops, their movements triggering bursts of color and sound. This wasn't a scene from a futuristic movie—it was my introduction to CREA, a unique interactive space at Industry City in Brooklyn that's redefining how kids learn through play.


A Space That Lives and Breathes

As someone constantly in search of creative spaces and innovative learning environments, I was immediately captivated by what I witnessed. Children threw beanbags at targets, each hit rewarded with visual explosions. Suddenly, they abandoned their stations to race along a pathway lined with illuminated Power Packs—glowing stations that changed color as hands slammed them in sequence, turning their bodies into game controllers.

What struck me most was the thoughtful balance between high-tech and analog experiences. Alongside sophisticated projection systems, the space featured oversized therapeutic balls for exploration, hammocks suspended from the ceiling for quiet moments, a rotating climbing wall, and a bright climbing structure. The lighting responded to movement, colors shifted throughout the space, and music provided rhythm as children moved naturally between stations with genuine engagement.











I watched in fascination as kids developed coordination, problem-solving skills, and collaboration while fully absorbed in play—learning without traditional instruction through movement and creative interaction.

Meeting the Visionaries

As I observed this remarkable environment, co-founder Kate Gyllenhaal began sharing her vision for creating an interactive space that combines movement, gaming, and creativity around environmental themes. "CREA actually means 'create' in Latin," she explained with evident passion. "We wanted to merge creative movement with creative technology in a way that stimulates both movement and creativity."

Kate described the HERO adventure unfolding before us as a series of four adrenaline-pumping missions through deep space. She continued to outline CREA's summer camps, after-school programs, and school partnerships, all centered around teaching design thinking and STEAM-based game design skills. As a longtime advocate of design thinking, I was thrilled to see how CREA uses this approach to engage kids in designing their own games while continuously iterating and adding new experiences to the space.

I shared my own work as an ambassador of design thinking, creativity, and innovative technology in schools. What a joy to discover not only such an exciting and engaging space for children, but also a kindred spirit. We made plans to meet again and continue discussing our shared passion for creating engaging learning spaces where children learn with creative technology.

A Deeper Collaboration

At our next meeting, I had the pleasure of meeting co-founder Elizabeth Spratt, whose fascination with technology parallels my own. Soon we were sharing experiences about empowering kids with circuit boards and code. Elizabeth and Kate invited me to join them for their next school vacation camp to design STEAM-based activities around a new game theme centered on Arctic Melt.


What an incredible collaboration! I quickly began designing prototypes using Scratch and circuit boards that would engage campers in the process of designing games that could help address Arctic Melt challenges.



Learning Through Collaboration

The experience of working with the CREA team taught me so much. A professional game designer kicked off the week, setting an inspiring tone. The camp leaders were masterful guides, leading children through game missions while balancing structure and free play to create days filled with fun, engaging learning. I had the opportunity to follow the design thinking process, testing and revising my prototypes of STEAM activities in real-time with enthusiastic young participants.

Reflections and Gratitude

I'm deeply grateful to the CREA team for giving me the chance to experience their space both as an observer and as an educational experience designer. The opportunity to see learning happen through movement, technology, and creative collaboration reinforced my belief in the power of hands-on minds-on  innovative educational experiences

And yes, I even brought my grandkids—who immediately begged to return for another CREA camp. Their enthusiasm was perhaps the best testament to what Kate, Elizabeth, and their team have created: a space where learning feels like the most natural thing in the world.

CREA demonstrates how physical activity, technology, game design, and purposeful themes can create experiences that both engage and educate. It's a model worth studying and celebrating as we continue to reimagine what learning spaces can be.








Friday, May 30, 2025

Inquiry into 3D Scanning for 3D printing

 An idea in the works ...

What if we could SCAN student projects and print them on our 3D printer?  And of course it has to be easy and affordable! 

The specific project in mind was one where 3rd grade students were studying covered bridges in their community as part of the annual Cambridge History Project.  

Check out the 2 part blog post on this project here. 

Third grade students learned about the history of the covered bridges in their community, sketched them, and then created a replica from cardboard, popsicle sticks, or other materials found in their art room.  

They displayed them on a very large map at their
Celebration of Learning.  


Meanwhile  a group of 4th grade students learned how to use Cuttle.xyz and their Glowforge laser cutter to create a multi-layered map showing the location of all the covered bridges.   


One  idea they had was to create miniature 3D printed versions of the covered bridges created by the 3rd graders and place them on the laser covered map as a way to display the Cambridge Covered Bridge Project in their classroom beyond the Celebration of Learning.  (Obviously the room size physical map and models had to be disassembled after the event) 

This is where we started to research how to scan the 3rd graders bridges.    We made progress in this inquiry, but in the end, we decided that to keep the map to scale, the bridges would have to be too tiny.  So instead they used laser cut markers and a legend for their maps. Some students chose to use the traditional Teardrop representation as markers; others created stars. 



However, I wanted to capture the valuable learning from our inquiry on 3 scanning so we could refer to it in future projects.   I would love to hear about others who are using 3D scanning with students.  If you have ideas, please email me at ldelabruere at gmail.  

OUR INQUIRY in 3D Scanning (to date) 

After much searching through Google, we settled on using the following feature of MakerWorld: 

Image to 3D models



We submitted a photo  and got a great OBJ file (or at least it looked like  it worked well from the 3D viewer on my computer) 

However, when importing into TinkerCad (the software students use) it said the OBJ file was too big  at 40 mg
And that there were issues to fix.
I was able to use a 3rd party software to reduce the size and 'fix' the file 
I was able to get the file size down to  acceptable Size, but now TinkerCad says its too complex and import it. 

Here is the photo I submitted and the resulting 3D model. 
IMG_4577.jpg

image.png



I did not feel I had the skills to figure this out, so I reached out to my friend Rodney, who sent me a detailed explanation on how to fix this. Rodney graciously gave me permission to post his response to me here: 


"This is a notice that I get from Tinkercad frequently. It is a simple fix.

I have attached the fixed file that can be imported into Tinkercad successfully and a description of how to go about doing that.

First, download and install 3D Builder if you have not already done so.

It is a Microsoft app that is no longer in the Microsoft Store app, but can be downloaded from the microsoft store if we follow this link.




Go to this link and then when there click on view in store which will open another window that will allow you do download it from the official Microsoft Store (see shot)

image.png

3D Builder is not a very complex program, but I use it for quick fixes on stuff it does do well, like reducing the number of faces in a model, rather than opening up Blender to achieve the same thing (with more steps)

Once you have it installed, and you import your .stl into it, it will look a bit like this...

image.png

As you can see, a very densely packed model (which is great if needed, but we don't need that much)

image.png

We want to select the model and choose Edit-Simplify

image.png

We will use the slider to reduce the number of faces and select "reduce  faces"

image.png

Quite a difference...

Now we can import into Tinkercad easily.

image.png

Let me know if you need any further help with this.



We look forward to trying 3D Scanning in future projects.  Along with 3D prints, we had aspirations to make a 3D virtual versions of this map and their research in Co-Spaces.   We will be sure to post any future progress we make in this inquiry. 

Update:  Jen Mitchell emailed me and suggested using Merge Cube App to create 3D scans.  We have not tried this yet.